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Moxonomy

Bloodshed Fever

Enchantment — AuraRed mana

One mana to revoke a creature's free will, and the entire transaction hinges on who profits from the swing it forces. This is compulsion as a curse: a one-sided cousin of goad's mechanic, with no clause forcing the attack away from its controller. Where goad forces a creature to attack and bars it from swinging at its caster, this Aura simply strips the defensive option, dragging an enemy body into a combat step it would rather sit out. The "if able" clause is the seam the whole design rests on. A creature with defender cannot attack and is therefore immune, which means the Aura was never built to crack a wall; it was built to pull a deterrent off the back foot. Force a punishing blocker to attack and it taps in the process, leaving it unable to guard the following turn: the controller no longer gets to hold a deathtouch body or a sacrifice threat in reserve, because the thing has to commit every combat, where it can be ambushed, double-blocked, or simply left out of position. The cost of all this is that an Aura is card disadvantage by nature, and a spell that grants no stats, no haste, no protection is a narrow lever pointed at a single creature. The target can still be sacrificed, still answered outright; what it loses is the freedom to abstain. That makes it less a removal substitute than an enabler for punisher and combat-tax shells, where forcing the swing is the payoff rather than incidental damage.

Bloodshed Fever (shm)
SHM · #84common
Pricing
Normal: $0.13
Foil: $0.40
Oracle Text

Rules text

Enchant creature Enchanted creature attacks each combat if able.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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