Bloodscent
The instant-speed lure, and the wrinkle that turns one creature's combat into a mass-removal event: by forcing every legal blocker onto a single attacker, it asks the defending player to throw their whole board in front of one body. Point it at a trampler and the gang-block becomes self-immolation, with trample damage carrying through the wreckage. The effect descends from Lure, the old enchantment that compelled the same gang-block but sat passively on a creature and telegraphed itself for a full turn. Stapling the ability to an instant rewrites the timing: the trap springs after attackers are declared, after the opponent has already committed to a board state they thought was safe. That window is the whole point. A defender who planned to spread blockers across multiple threats suddenly finds every one of them legally obligated to die against the same creature, even when the block is suicidal. Note the load-bearing qualifier in the text: only creatures able to block are conscripted, so an evasive target with no legal blockers compels nothing. The steering only works on a creature the opponent can actually reach. The cost is that it does nothing without a combat already in motion and a fight worth steering, so it lives or dies by the board it walks into. But as a one-shot instant rather than a standing enchantment, it asks far less commitment than Lure did and pays off in the same currency: a single profitable block multiplied into a slaughter.

