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Moxonomy

Bloodrock Cyclops

Creature — Cyclops2 generic manaRed mana

The compulsion is the entire deal: you get a fair-sized red body at a price that asks nothing extra in mana, and in exchange you surrender all control of the combat step. The Cyclops walks into whatever the opponent leaves back, every turn, whether or not the swing serves you. You cannot hold it to block, cannot bluff an ambush, cannot leave it home as a deterrent; once it is down, it commits. That makes it a clean statement of what red trades away (combat flexibility) for what red wants (cheap pressure). The lineage runs back to Juggernaut, which made the same bargain at larger scale, and forward through every must-attack beater since. What the forced swing really measures is whether your deck is built to be the aggressor: on a board you are already pressuring, the compulsion costs nothing, but the moment the game turns and you need the body on defense, it becomes a liability you cannot switch off. The drawback functions less as a tax on the rate than as a referendum on whether you should be running the card at all: in the deck that wants to attack regardless, it is free; in the deck that does not, the clause writes its own punishment turn after turn.

Bloodrock Cyclops (wth)
WTH · #90common
Pricing
Normal: $0.06
Foil:
Oracle Text

Rules text

This creature attacks each combat if able.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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