Bloodrage Brawler
A 4/3 for two mana that asks for a card out of your hand the moment it lands, and that exchange is the whole design conversation. Red keeps discovering the same trick: price an oversized body behind a discard, and the bargain works best when the card you pitch was never going to be cast anyway, which is why this Minotaur reads as a payoff before it reads as a beater. Decks built around the graveyard or around recursion treat the discard not as a tax but as a delivery mechanism, feeding reanimation targets, flashback fodder, or a delve count while a hard-hitting two-drop stands in front of it. The wrinkle runs the other way too: the discard is mandatory but pulls from whatever you actually hold, so a stocked hand pays full freight while a deck topdecking with an empty grip discards nothing at all and simply gets a 4/3, downside skipped. That asymmetry is what sorts the card. It is not aggression with a tax bolted on so much as a conditional engine wearing aggressive stats, rewarding the deck that has already decided its graveyard is a resource and offering a discounted body to the deck that has run dry. The 4/3 invites the first read; the discard clause is the one that actually decides which decks should run it.

