Bloodlust Inciter
The whole point is the second creature it stands behind. A one-mana 1/1 with a tap ability that grants haste is a poor body and a worse beater, but as a repeatable enabler it lets the fattest payoff in your deck swing the turn it lands, again and again. That puts it squarely in the lineage of haste-granters that exist to launder summoning sickness for the things that matter: a single combat with a freshly cheated threat is often the whole game, and a card that hands out that window every turn for one red mana is doing more work than its stat line suggests. The friction is built into the ability shape. It taps to grant haste, which means the Inciter cannot grant haste to itself in any meaningful way and cannot attack the turn it enables someone else; it is a tool that points outward, never inward. That keeps it from being a one-card aggressive engine and forces it into a deck with a target worth rushing, whether that is a reanimated giant, an oversized token, or a creature pulled into play outside the normal curve. The deeper pull is on whatever asks for haste to be free and repeatable: combat-step abuse, attack triggers, and the kind of explosive boards that want their newest arrival online immediately. A fragile dork by itself; in front of the right threat, the difference between a turn of waiting and a turn of winning.



