Bloodhusk Ritualist
Targeted discard scales badly when it is locked to a single card, and multikicker is the lever that breaks that ceiling open here. The body is a fixed 2/2 for three mana, but the discard payload is bolted onto how many times you pay the extra black: zero kicks and the trigger does nothing, one kick strips a card, and from there each additional black mana pulls one more out of the opposing hand. The whole effect rides on the back end, which is the structural point: the floor is a vanilla creature you'd never cast for the trigger, and the ceiling is a hand-emptying haymaker you cast for nothing else, all at the same printed cost. The card stays cheap when you have no mana to spare and turns surplus into a multi-card swing when you do, with no decision needed before you know your turn. What it pays for that range is timing and a fragile shell: a sorcery-speed creature that wants you tapped out to do its real work, then sits as a 2/2 with no protection once the discard resolves. It is resource-denial built for a deck that floods more mana than its curve can spend, since the discard only earns its keep when the opponent still has a hand worth gutting and you have the black left to gut it.

