Bloodfire Mentor
The body is a wall: an 0/5 that turns aside early aggression and asks for nothing in combat. The ability sitting on top points somewhere else entirely. This is a red creature whose only activated ability is paid for in blue mana, a deliberately split-color design that makes the card inert in a mono-red shell and live only when both colors are online. That tension is the whole pitch. The loot is card selection, not card advantage: each activation draws then discards, so your hand size never grows, it just gets better. You trade a dead card for a live one, dig one deeper, and fill the graveyard along the way, which is exactly what delve, flashback, and reanimation lines want fed. Stapling that filter to a durable body lets the deck dig while it stonewalls, doing nothing in combat but blocking and looting. It is a slow engine, not a fast one: every dig costs mana you might rather spend elsewhere, the price the design pays for putting a repeatable selection faucet on a body that holds the ground indefinitely. The split cost is the genuinely odd part. Red has its own deep history of rummaging and looting, so the blue mana is not paying for an effect red lacks; it is a structural tax that forces the card into a two-color shell, and rewards the deck that can pay it with a single card that both blocks and smooths the draw.
