Bloodfire Infusion
A red sacrifice payoff from the era when the color pie was being deliberately bent open, this Aura turns one fattened creature into a single board-wide pulse. The damage scales off the sacrificed creature's power and hits every creature in play, your own included, which puts the design tension squarely on the player wearing it: you want the enchanted body as large as possible, but every point you pump also threatens the rest of your team. That forces an asymmetric setup, one oversized creature you intend to lose with everything else either expendable or out of damage range. The activation is cheap, so the symmetry rarely bites in the moment the deck wants to fire; the real cost is paid up front, in the tempo of dressing one creature in an Aura that sits inert until you give the creature up. And it sits inert exactly once. Sacrificing the enchanted creature sends the Aura to the graveyard with it, so this is a one-shot sweeper, not a repeating engine, no matter how the activation cost reads. That is the structural awkwardness it never escaped: it is a two-card combo (creature plus Aura) that demands a third element, a way to make the creature big, before producing a single sweep worth the assembly. The effect is genuinely powerful for its time, but the setup tax is steep and the payoff burns up after one use, and that gap is the whole reason it stayed a curiosity.
