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Moxonomy

Blood Seeker

Creature — Vampire Shaman1 generic manaBlack mana

The trigger does only one thing, and it does it without ever touching the board: every creature your opponent plays costs them a point of life. The effect runs in one direction, keyed strictly to creatures an opponent controls and nothing of yours, so the 1/1 functions as a passive tax on the most basic action in the game. Against a deck flooding the table with small bodies, those single points compound into a clock the Vampire itself never has to attack to deliver. The price of an ability that asks for no activation is total dependency on the opponent's choices: a board with no incoming creatures is a board where this does nothing, and the body is too small to defend itself or pressure anyone alone. This is early-era life-attrition design, the kind of creature that punishes an opponent's archetype rather than answering a position, and like the rest of that family it lives or dies by the matchup: brutal against go-wide aggression, inert against control. The optional "you may" clause is the one piece of agency the card grants its controller, mostly relevant in the corner cases where lowering an opponent's life total works against you: a deck running its own punisher that scales off your enemy's life, say, or a board state where you would rather not flip them into range of an effect that triggers below a life threshold.

Blood Seeker (zen)
ZEN · #80common
Pricing
Normal: $0.35
Foil: $5.83
Oracle Text

Rules text

Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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