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Moxonomy

Blood Hypnotist

Creature — Vampire2 generic manaRed mana

Blood tokens are usually a slow value resource: you crack one for a rummage and move on. This Vampire reroutes that same sacrifice into combat math, turning the crack you were performing for card selection into a Falter effect that strips a blocker and clears a lane. There's a tidy irony in the design, too: the creature that literally can't block is the one that punishes the opponent for having to. Two clauses hold the power down. Because it can't block itself, the 3/3 body is committed to attacking and nothing else, no defensive value to fall back on. And no matter how many Blood tokens you sacrifice in a turn, or how you generated them, exactly one creature gets turned off; that ceiling stops the effect from snowballing in a dedicated shell where sacrifice triggers come cheap and often. What it wants around it is Blood generation as a byproduct rather than a payoff, so the tokens serve two masters at once. In isolation the trigger is a footnote. Wired into an aggressive board where the sacrifice is already happening for other reasons, each Blood token becomes a small, repeatable evasion enabler bolted onto whatever else you were doing with it.

Blood Hypnotist (vow)
VOW · #145uncommon
Pricing
Normal: $0.19
Foil: $0.19
Oracle Text

Rules text

This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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