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Moxonomy

Blood Hound

Creature — Dog2 generic manaRed mana

The reward structure here runs exactly backward from how a creature usually wants to grow. Most counter-based bodies scale on your own initiative: you attack, you sacrifice, you pay mana to pump. This one only swells when you, the controller, take damage, and then dumps every counter at your end step, so the growth is borrowed against your turn, not banked across turns. The design converts incoming damage into a temporary blocker or a one-turn attacker, which makes it a deterrent more than a threat: a creature that gets bigger precisely because you are losing the life total it is supposed to be protecting. The catch buried in the timing is that "you" means the controller, not the creature, so any source that hits you (combat, burn, even your own pinging) feeds it, but the window slams shut at end of turn. It is a fragile 1/1 that grows only in the moments you would rather not be in, an inversion that points its lever at the opponent's offense instead of its own controller's plan. Early-era design was full of these contrarian small-creature experiments, mechanics keyed to actions you spend the rest of your deck trying to prevent, and most of them never found a home for exactly that reason: the trigger condition is the thing you are working hardest to avoid.

Blood Hound (mmq)
MMQ · #176rare
Pricing
Normal: $0.52
Foil: $7.42
Oracle Text

Rules text

Whenever you're dealt damage, you may put that many +1/+1 counters on this creature. At the beginning of your end step, remove all +1/+1 counters from this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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