Blood Funnel
The cost reduction here is enormous, and the second clause is the bill you pay for it: every noncreature spell wants a creature on the chopping block or it fizzles on the stack. That single line of text is what separates a broken card from a build-around. Two generic mana off everything noncreature reads like a Storm enabler's dream until you realize each spell demands a body, which inverts the usual goldfish math: you cannot chain free spells unless you have a stocked board to feed the funnel, and that board is exactly what you are spending the cheap spells to protect or develop. The natural home is a sacrifice shell where the creatures were going to die anyway, turning the drawback into an aristocrats trigger rather than a tax. Tokens, recursive fodder, and creatures with death payoffs all turn the counter clause into upside instead of friction. What makes the design genuinely interesting is the order of operations: the counter triggers on cast, so the sacrifice happens while the spell is still on the stack, meaning the creature is gone before the spell ever resolves. It is a cost-reduction engine that doubles as a self-fueling sacrifice outlet, and it asks the deckbuilder to solve a supply problem rather than a tempo one. Most cost reducers reward casting more spells; this one rewards having more creatures to throw away, and that inversion is the whole puzzle.
