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Moxonomy

Blood Feud

Sorcery4 generic manaRed manaRed mana

The interesting thing about this fight spell is that it doesn't ask your creature to participate. Most red fight cards (and the green ones that started the keyword) tie your removal to a body you control, forcing a trade or at least a creature in play. Here both targets are open: point any creature on the board at any other and let their power figures collide. That turns it from a combat trick into a controlled demolition. You can size up an opposing fatty against another opposing creature, watching an attacker eat a blocker without ever risking your own board. The cost is the rate. Six mana for a sorcery that resolves no damage on its own (the math depends entirely on what's already in play) is a steep ask, and the spell does nothing against an empty or single-creature board. It also fails the moment the math doesn't favor you: a 2/2 pointed at a 6/6 just dies and leaves the 6/6 standing. That fragility is the friction red accepts for reaching outside its color pie. Red has always struggled to kill large toughness directly, and routing damage through another creature's power is the workaround: borrow someone else's beater as the murder weapon. It is a clumsy answer at a clumsy price, but it answers a thing mono-red usually cannot.

Blood Feud (dka)
DKA · #83uncommon
Pricing
Normal: $0.04
Foil: $0.31
Oracle Text

Rules text

Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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