Blizzard Strix
The design lives entirely in the enters-the-battlefield clause, which turns a flash flyer into a flexible instant-speed blink and asks a deck to pay for it in snow: the "if you control another snow permanent" condition does nothing on its own, and it pushes a deck toward Snow-Covered lands or snow artifacts to unlock the interactive half of the card. What that unlocks is unusual. Because the exiled permanent comes back at the beginning of the next end step under its owner's control, this is not removal in any durable sense; it is a temporary answer that resets counters, removes an attacker or blocker from combat, or flickers a blocker out of a lethal combat step. Flashed in during declare attackers, it can strip an opponent's best attacker from the turn; cast in response to a sweeper, it can save your own creature by tucking it into exile until the coast clears. The temporary nature cuts both ways, which is what keeps a flash bird from being a catch-all: you are renting the exile, not buying it, and the permanent returns at the next end step. That one-turn window is the whole strategic axis. It rewards using the exile as tempo or as a combat-shaping tool rather than as permanent removal, and it makes the snow requirement read less like a tax and more like the entry fee for a genuinely different kind of blue interaction.
