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Moxonomy

Blitzball Shot

Instant1 generic manaGreen mana

The two-mana instant pump has a fixed job across green's history: turn a good block into a two-for-one, or push a stalled attacker past the last point of damage. What separates one from the next is the size of the swing and whether the target gets through. Giant Growth set the +3/+3 baseline decades ago; the addition here is trample, which is exactly the clause that converts the buff from a combat trick into a reach tool. A +3/+3 alone can be chump-blocked into irrelevance, the whole boost soaked by a 1/1 in front of your fatty. Bolt trample onto that same creature and the block stops mattering: three of the new power spills over regardless, and the toughness bump still wins the exchange with the blocker. That instant-speed window is the rest of the value. Held up, it blows out an attacker who committed to a math they thought was safe, or ambushes a blocker into trading up. The card is honest about what it costs: two mana, one target, one turn, no card advantage of its own beyond whatever the combat math earns. It is the trample rider, not the raw stats, that decides which board states it can actually swing.

Blitzball Shot (fin)
FIN · #176common
Pricing
Normal: $0.15
Foil: $0.20
Oracle Text

Rules text

Target creature gets +3/+3 and gains trample until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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