Blitz of the Thunder-Raptor
Removal that scales with the pile you've already emptied, priced so it costs almost nothing to run once your graveyard fills with instants and sorceries as a byproduct of casting them. The damage clause reads like a delve payment reversed: instead of exiling those cards to discount a spell, this counts them where they sit and turns each into a point of removal power against a creature or planeswalker. Early it whiffs; a few turns into a spellslinger shell it clears anything short of a titan. The genuinely load-bearing text is the second sentence, the exile replacement that fires whether the target dies to this spell or to anything else that turn. That closes a window ordinary burn leaves open: it strips the recursion engines (persist, undying, graveyard reanimation) that punish damage-based removal, sending the body to exile the moment it would hit the yard. The design tension it resolves is that graveyard-count payoffs tend toward all-or-nothing (dead early, overkill late), so the card ties its real ceiling to the exile rider rather than to the damage number: even when the count is modest, exiling a target that would otherwise loop back is often worth more than the raw points. It asks a deck to treat its graveyard as a resource without spending a card to enable it, since the fuel accrues from spells cast for their own sake.
