Blitz Automaton
A 6/4 with haste for seven mana is the kind of top-end that reads well and plays badly: fine as a swing turn, dead weight in the opening hand of most games. The design fix here is to fold two curve slots into a single card. Cast it small for and it lands as a 3/2 hasty attacker that trades in combat and hits the turn it arrives; cast it full for seven and it is the resilient closer. Both modes keep haste, both stay a Construct, so the decision is purely a matter of what the board asks for on the turn you commit it. Where a flip-card or an adventure splits its two functions across separate faces, this hands the deckbuilder one card that occupies both an early slot and a late one without ever sitting dead in hand. The cost of that flexibility is that neither mode is a bargain in isolation: the 3/2 is undersized against the sharpest early beatdown, and the 6/4 dies to nearly any removal despite the extra toughness. What you buy is a card tuned at cast time rather than at deck construction, a red beater that answers the oldest complaint about red beaters (too slow early, too small late) by refusing to be only one of those things.
