Blinkmoth Infusion
The printed cost of fourteen mana is a deliberate fiction: this spell was never meant to be paid in full. Affinity for artifacts is the whole mechanism, and on a board stuffed with cheap artifacts the evaporates until the card costs little more than its two blue pips and a handful of trinkets. That makes it a combo engine wearing the costume of an absurd top-end instant. The untap is global (every artifact on the table straightens up, yours and your opponents' alike), but in a deck built to abuse it the relevant artifacts are your own mana rocks and any permanent whose tap is its cost. The loop math is simple and unforgiving: does the untap net more mana than the spell took to cast after the discount? If yes, you have a ritual, a storm enabler, and an instant-speed reset rolled into one. The body of the spell is trivial; the labor is forcing your artifact count high enough that a mass untap becomes nearly free, then having a sink for the surplus. It belongs to the school of affinity instants that priced the headline number high and trusted the discount to drag it back to earth, a design that asks the deck, not the card, to do the balancing. Cast at anything near its face value it is a non-starter; cast for two or three off a wide artifact board it is a payoff the rest of the deck was built to reach.
