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Moxonomy

Blinding Spray

Instant4 generic manaBlue mana

A Fog that filed its corners off and forgot why anyone played Fog. The -4/-0 sweep blunts an attacking board for exactly one turn, but it does not stop trample math, fixed-power triggers, or anything already on the stack, and it pays five mana to do work that a single mass-bounce or one efficient removal spell often does better. The cantrip is the tell: the spell knows its primary effect is unreliable enough that it has to refund a card just to justify the cast. That's the structural problem with power-reduction as a defensive tool. Toughness reduction kills; power reduction only delays, and a delay that costs five mana and a full turn of tempo is a bad trade against most aggressive boards that intend to win through damage. The design lands in an awkward middle: too expensive for the tempo decks that might want a one-turn reprieve, too narrow for control decks that would rather have a hard sweeper or a counterspell at the same cost. What it documents is a recurring blue temptation: trying to package combat math as a card-advantage spell, when the math rarely bends far enough to matter and the cantrip ends up being the only line on the card you reliably get value from.

Blinding Spray (ktk)
KTK · #32uncommon
Pricing
Normal: $0.03
Foil:
Oracle Text

Rules text

Creatures your opponents control get -4/-0 until end of turn. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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