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Moxonomy

Blindblast

Instant2 generic manaRed mana

The clause that carries this spell is the one that reads like an afterthought: that creature can't block this turn. One damage rarely kills anything worth killing, but stripping a blocker turns the spell into a combat opener, a way to push a stalled board into a clean alpha strike or clear the wall the defender was counting on to hold the ground. Pair that with the card draw and you get the shape red rarely keeps: a spell that advances the attack, replaces itself, and refuses to become a dead card once the game slows. It sits among red's cantrip removal, the family that trades raw efficiency for the guarantee of never drawing blank, and it earns the extra mana by doing two jobs in one instant-speed window. Timing is the whole discipline. Cast it in the second main phase and it is just a slow cantrip; cast it before the declare-blockers step and it rewrites the math on a single defender, taking a creature out of the blocking assignment before assignments are made so the point of damage lands as pure attrition rather than a kill. It is deliberately modest, which is the honest read: a card built for the attacking deck that wants to keep its hand full, not for the deck that needs to kill something outright.

Blindblast (jmp)
JMP · #295common
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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