Blind Zealot
The promise here is a trade dressed up as evasion: connect once and you turn a 2/2 into a removal spell. Intimidate is the delivery mechanism, not the point. Against most boards a black evasive body slides through unblocked, which means the sacrifice clause isn't a desperate combat-math gamble so much as a reliable swap, exchanging an attacker you were already willing to spend for whatever the opponent values most. The structure rewards aggression in a way pure beaters don't: the body wants to attack regardless, and the destroy trigger converts what would have been two points of chip damage into the death of a better creature. It scales with the game state, too, since the longer the board stalls the more valuable the thing you get to point at becomes. The cost is built into the timing window: you only collect when damage actually lands, so a chump block, a fog, or a blocker that shares its color cancels the whole exchange before the sacrifice ever happens. That fragility is what keeps the trade honest, and it is a strict one-for-one: you give up the Zealot to get the kill, so the math is about quality rather than card count. A small creature asks the opponent to either let it through and lose something larger, or hold up an answer for a 2/2, and either way the attacker has dictated which body dies and when.
