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Moxonomy

Blind Fury

Instant2 generic manaRed manaRed mana

Few cards ask a stranger question than this one: what happens to combat math if every creature-on-creature exchange suddenly deals double? The trample clause is the tell. Doubling damage against a blocker would be meaningless if attackers could shunt the surplus through to the player, so the design first strips trample from the board, then doubles every creature-to-creature hit. That makes this a board-wide rewrite of damage assignment rather than a single-creature pump: a 2/2 trading up into a four-toughness blocker, double-blocks suddenly favoring the attacker, chump blocks turning into clean kills. The effect is symmetric and global, handing both players a wild combat step and trusting the aggressor to have set the trap. Most combat tricks at this cost buff one body; this one changes the rules for everyone and lets whoever attacked into it collect the difference. It functions as a tempo and blowout tool rather than a clean removal spell, since it needs a fight already worth doubling. The instant speed is doing the real work: held up through declare-blockers, it punishes an opponent who commits to a block that looked even and was not. A narrow, attacker-friendly piece of design from a time when red got to ask the whole table to roll the dice on combat.

Blind Fury (mir)
MIR · #158uncommon
Pricing
Normal: $0.19
Foil:
Oracle Text

Rules text

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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