Blind Fury
Few cards ask a stranger question than this one: what happens to combat math if every creature-on-creature exchange suddenly deals double? The trample clause is the tell. Doubling damage against a blocker would be meaningless if attackers could shunt the surplus through to the player, so the design first strips trample from the board, then doubles every creature-to-creature hit. That makes this a board-wide rewrite of damage assignment rather than a single-creature pump: a 2/2 trading up into a four-toughness blocker, double-blocks suddenly favoring the attacker, chump blocks turning into clean kills. The effect is symmetric and global, handing both players a wild combat step and trusting the aggressor to have set the trap. Most combat tricks at this cost buff one body; this one changes the rules for everyone and lets whoever attacked into it collect the difference. It functions as a tempo and blowout tool rather than a clean removal spell, since it needs a fight already worth doubling. The instant speed is doing the real work: held up through declare-blockers, it punishes an opponent who commits to a block that looked even and was not. A narrow, attacker-friendly piece of design from a time when red got to ask the whole table to roll the dice on combat.
