Blighted Gorge
Sitting at the bottom of the manabase is a contingency plan: a colorless source that quietly taps for one on the early turns, then, when the game runs long, cashes itself in for two damage aimed anywhere. This design belongs to a long line of lands that double as delayed removal, one slot doing a source's job first and a finisher's job last. The rate is what keeps it modest. Reaching two damage costs five in the activation on top of sacrificing the land, well north of what a Shock asks, and the sacrifice clause means the mana blinks out the moment you fire it. That places the ability squarely in the late-game-insurance category rather than the toolbox of efficient interaction: it is a way to spend a flooded board, not a tempo play. The colorless-only tap ability shapes who carries it. A land that produces nothing but takes on no fixing duty and asks nothing of a deck's colors, but it contributes nothing toward casting colored spells either, so it leans on a manabase that can absorb a colorless source without straining. The payoff for tolerating that slightly awkward land is the reach at the bottom of the text box: a red burst reserved for the point in a game when an otherwise dead draw buys back relevance.

