Blightcaster
The trigger fires on casting, not resolution, which is the detail that makes this 2/3 a repeatable removal engine rather than a static threat. Each enchantment you put on the stack offers a -2/-2 to a chosen creature, so the card folds your enchantment count into a kill total: cheap auras, sagas, pingers, anything with a permanent enchantment type pulls double duty as removal fuel. The math compounds in a deck stacked with low-cost enchantments, where a single turn's worth of casts can chain enough -2/-2 effects to take down something genuinely large, or pick a board of small bodies apart one at a time. The constraint is that the Wizard does nothing on an empty hand; the body is just a vessel, and the value exists only as long as you keep feeding it enchantments to cast. That dependence is the appeal for a particular kind of builder: it turns a deck whose enchantments would otherwise be incremental value into one where every enchantment is also a removal spell waiting on a target. It sits in the lineage of black creatures that convert a deck's natural game plan into creature-shrinking attrition, here keyed to an enchantment subtheme rather than to lifeloss or sacrifice. And because -2/-2 reduces toughness rather than destroying, it slips past indestructible entirely: a threat that shrugs off removal spells still dies when its toughness hits zero, which is the kind of creature the stack of triggers is built to grind down.

