Skip to content
Moxonomy

Blight Keeper

Creature — Bat ImpBlack mana

The activated ability wants eight mana before you tap and sacrifice the body, which settles the question of what this card is: a one-mana evasive flier first, a life-swing clause a distant second. The four-life drain is the kind of effect that closes out a grind, but at seven generic plus a black it only fires in the late game, when you have mana to spare and nothing more pressing to spend it on. The honest read is that the Black mana flying 1/1 is the real card, and the ability is insurance stapled to the bottom for the games that run long enough to want it. That structure (a cheap aggressive body that converts into reach once the board stalls) is a familiar black pattern, the same logic behind any small flier with a sacrifice payoff bolted on. Here the payoff is priced deliberately high, so it never distorts the early-game math: you deploy this to chip in for one in the air, and the drain is a bonus for the rare game where you flood out and need to find four points of life swing without any creatures in the way. Note the wording matters: the ability makes an opponent lose life rather than dealing damage, so it slips past damage prevention and combat-based defenses entirely. A modest card by design, built to be a clock that occasionally becomes a finisher.

Blight Keeper (j22)
J22 · #378common
Pricing
Normal: $0.15
Foil:
Oracle Text

Rules text

Flying 7 generic manaBlack mana, Tap, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close