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Moxonomy

Blessing of the Nephilim

Enchantment — AuraWhite mana

The payoff scales with a deckbuilding decision you have to make somewhere else entirely: the more colors a creature carries, the bigger this aura swings. On a mono-colored body it is a single white mana for +1/+1, a rate nobody pays. On a gold creature it is +2/+2, and on a five-color creature it would balloon further, which is exactly the trick: the card was built for environments awash in multicolored bodies, where a one-mana enchantment could read as a +3/+3 or larger pump that costs nothing but the aura's own card. That conditionality is the entire design. It rewards committing to a heavily multicolored board state and punishes nobody who reads the line and shrugs, because in a mono-color shell it does nothing worth a slot. The aura risks the usual two-for-one downside of any creature enchantment, so the colors it counts have to be plentiful for the math to clear the bar. It belongs to the small family of cards whose power knob is the color pie itself rather than mana value or a triggered ability, an honest expression of a set built around the friction and reward of gold cards.

Blessing of the Nephilim (dis)
DIS · #4uncommon
Pricing
Normal: $0.36
Foil: $4.40
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1 for each of its colors.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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