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Moxonomy

Bleeding Woods

Land

Dual lands almost always price their untapped entry against something you pay up front: a life-loss on the fetch model, a shockland's two-life optional payment, a check against how many other lands you already control. This one inverts the whole clock. It enters tapped by default and only slots in untapped once a player has dropped to 13 life or less, which means the drawback lifts exactly when a game has already turned into a race. For the aggressive Gruul decks it serves, that condition is rarely a hurdle you clear on turn one; it's a reward for the board state you were building toward anyway, and the untapped mana arrives right as the closing sequence needs an extra point of speed. The design tension is honest: early, it's a tapland tax you accept for fixing red and green; late, when either player's life total has crossed the threshold, it becomes the free-entering dual you actually wanted. That "a player" wording matters too, since it keys off any life total at the table, so an opponent bleeding themselves out on their own fetches and fast mana can quietly switch your land on for you. It rewards color-hungry decks that expect the board to be low and bloody by the middle turns, and it pays out most in exactly the games where tempo decides the outcome.

Bleeding Woods (dsk)
DSK · #257common
Pricing
Normal: $0.21
Foil: $0.23
Oracle Text

Rules text

This land enters tapped unless a player has 13 or less life. Tap: Add Red mana or Green mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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