Bleeding Effect
Keyword soup, weaponized. Most graveyard-matters designs care about spending the yard: reanimation, flashback, delve, escape. This one leaves the dead where they lie and reads them as a checklist, granting your whole board any of its listed keywords that a creature card in your graveyard happens to carry. The result is an enchantment that gets stronger the messier your graveyard gets, and the payoff scales in a way that rate rarely does: one dead creature with two abilities is two keywords across your entire team every combat, and a graveyard full of varied bodies can hand your board flying, trample, deathtouch, and lifelink all at once. The design tension is that it grants nothing on an empty yard and everything on a stocked one, so it rewards a deck that actively chews through its own creatures rather than protecting them. Timing dictates how the card plays: the trigger fires at the beginning of combat on your turn, before attackers are declared, and the keywords last only until end of turn. That makes this an offense-only engine. The grant is gone by the time an opponent swings, so none of these abilities help you block; they exist to build a lethal attack step and nothing else. Where other colors buy a surprise alpha-strike at instant speed, this pays four mana up front for a keyword suite that shows up on demand every combat, as long as the graveyard keeps its shape.

