Blades of Velis Vel
The +2/+0 split is the throwaway part of this card; the type-grafting is the reason it exists. By handing all creature types to two attackers until end of turn, it weaponizes the entire web of tribal payoffs that care about a creature's types: pump effects keyed to a lord's chosen kind, abilities that trigger off attacking creatures sharing a type, evasion granted to "creatures of type X." It turns a Goblin into a Wizard, a Merfolk, and a Dragon at once, which means it also works as a removal facilitator: anything that targets or punishes a specific creature type suddenly has a legal target it shouldn't. The changeling line on the card itself is the same idea pointed inward, letting the instant feed graveyard-type and cast-trigger matters from the spell side. What makes the design clever is how cheaply it rewrites the board's tribal math at instant speed, opening a window during combat or in response to a removal spell that the slower, sorcery-speed type-changers of the same era never got. It is a build-around for a deck that punishes or rewards specific creature types, niche by nature, but the ceiling on a single well-timed cast is far higher than two extra points of power suggests.


