Bladegriff Prototype
The wrinkle is buried in a single clause: "of that player's choice that one of your opponents controls." Most colorless artifacts that destroy on combat damage let the attacker pick the victim; this one cedes both the choice of who gets hit and the choice of what dies. In a duel that ceded control turns the trigger into a defender's-choice destruction: the sole opponent takes the damage, then picks their own least-valuable nonland permanent to lose, so a connect against a well-built board might blow up nothing more than a mana rock. Because it destroys rather than forces a sacrifice, the defender at least has to hand you a legal target (a hexproof or shrouded permanent can duck the trigger entirely), but the choice of what dies is still theirs, which is a meaningfully worse outcome than the "connect and destroy anything" the flier's silhouette promises. Add a third seat and the same clause becomes political theater: the player who got hit chooses which of your rivals loses a permanent, so a landed swing points its destruction at a target you never selected, kingmaking whichever rival the defender wants punished. The 3/2 body is a modest delivery system that has to survive to combat and then connect, and the flying is the only reason to expect it will. It sits in the long line of colorless combat-damage-destroys designs, but where those hand the attacker the value, this one distributes it: the defender names the target, the ability can point at any of your opponents in a pod, and the builder either exploits the diplomacy or grumbles when the wrong permanent dies.



