Skip to content
Moxonomy

Bladed Pinions

Artifact — Equipment2 generic mana

Two abilities welded onto a single colorless cheap-to-cast, cheap-to-equip Equipment, and the pairing is the entire pitch: evasion plus a combat edge that turns the equipped creature into a flyer the opponent can rarely block profitably. First strike already swings ground combat, but stapled to flying it changes the math twice over, because a flier with first strike picks its fights and wins the ones it can't avoid, trading up against larger blockers and shrugging off smaller ones. The colorless cost is what gives it reach: any deck can run it, and the flying half matters most on the kind of small, repeatable threats that want to connect for triggers rather than for raw damage. What keeps it from being a slam-dunk is the rate. The grant is generous, but two keywords on a piece of equipment that has to be cast and then paid for again to move is a lot of mana spent on a creature that still dies to a single removal spell, taking the investment with it. The result is a clean, unfussy combat enabler: no protection, no toughness boost, nothing to keep the wearer alive, just two of the most relevant attacking keywords bundled at the cheapest plausible price. It is the sort of design that lives or dies on whether the deck around it cares about getting one specific creature through, repeatedly, rather than building a bigger one.

Bladed Pinions (som)
SOM · #140common
Pricing
Normal: $0.25
Foil: $1.77
Oracle Text

Rules text

Equipped creature has flying and first strike. Equip 2 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close