Blade of the Swarm
The second mode is the tell: a creature that reaches into the exile zone to answer warp on its own terms. Warp lets a card be cast cheaply from hand with the promise of returning to its owner's library later; this insect's enters trigger short-circuits that promise by bottoming a warped card that has already been exiled, denying the eventual full-cost cast. That makes it a piece of interaction aimed at a single mechanic, the kind of tuned answer a design team prints alongside a keyword to keep it in check. The counters mode is the fallback: when no warped card is sitting in exile to target, the body swells to a 5/3, a serviceable threat rather than a dead trigger. The split is honest. A 3/1 for four mana is nothing on rate, so the modal choice is where the card earns its slot, and the interactive half only comes online when a warped card is parked in exile. Absent that, it is a modest attacker that grows itself and moves on, which is exactly the shape of a mechanic-specific hoser: sharp against the thing it names, and quietly self-sufficient against everything else.
