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Moxonomy

Blade Banish

Instant3 generic manaWhite mana

The power-4 clause is the whole design bargain. Exile is the cleanest removal a color can offer: no death triggers, no recursion, no counters to dodge, and white pays a premium for that finality. Rather than gate it behind a high mana cost alone, this restriction sizes the answer to a specific class of threat, the fatties and finishers that four power tends to mark, while leaving the small utility creatures, mana dorks, and one-drop hatebears untouched. That is a deliberate seam in the design: it will not help you against a swarm of tokens or a two-power aristocrat engine, but the moment an opponent commits a real haymaker, it erases the thing permanently at instant speed. The instant timing is where the price earns back some value. It lets you hold up the answer through a combat step, exile a blocker mid-attack, or wait for the opponent to sink resources into a threat before removing it from the game entirely. White's clean-exile removal has always come with a hedge of some kind (a lifegain rider, a sorcery-speed limit, a cost that scales), and here the hedge is simply that the target has to be big enough to matter. It is a spell built to punish the top of an opposing curve without answering the bottom of it.

Blade Banish (iko)
IKO · #4common
Pricing
Normal: $0.12
Foil: $0.06
Oracle Text

Rules text

Exile target creature with power 4 or greater.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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