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Moxonomy

Black Widow, Deadly Hunter

Legendary Creature — Human Assassin Hero2 generic manaBlack mana

Deathtouch has always been an efficiency mechanic: it lets a small body trade up in combat, turning any point of damage into a kill. This design keeps the keyword as the enabler but reroutes the payoff away from combat math and toward a card advantage engine. The trigger keys off deathtouch creatures connecting with a player rather than trading in combat, which is the crucial distinction: a deathtouch creature's whole tempo pull is that opponents refuse to block it, and here that refusal is rewarded directly. Every unblocked poke draws a card. The 3/3 carries deathtouch itself, so it seeds its own engine, but the design plainly wants a board of small deathtouch threats (a value that scales with how many separate creatures land damage, not how much). The one-life-per-card cost is the counterweight, giving the draws a Phyrexian Arena rhythm rather than a free loop, and it pairs naturally with the black drain and pain-payment tradition that treats life total as a resource to be spent. The result turns a defensive keyword into an aggressive card-flow proposition: the more the table declines to trade with your deathtouch creatures, the faster you refill, which is a genuinely different axis for a mechanic that has spent most of its history doing its work in the blocking step.

Black Widow, Deadly Hunter (msc)
MSC · #648rare
Pricing
Normal: $2.96
Foil: $4.68
Oracle Text

Rules text

Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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