Black Poplar Shaman
Regeneration handed to the one tribe least in need of it. Treefolk are built around fat, durable bodies that grind through attrition on their toughness alone, so a repeatable shield against destruction reads more as flavor commitment than as a fix for any problem the tribe actually has: a shaman whose job is to keep the forest standing through whatever the opponent throws at it. The activation is cheap enough to fire more than once per turn, which is where its case lives. Against a sweeper or a stack of removal, paying again and again lets a single body soak exchanges the opponent expected to be one-for-one. The narrowness is the price tag. Because it only targets Treefolk, its reach is bounded by how many other trees share the board with it; with no wide stand to protect, the ability still keeps the shaman itself coming back, since it is a Treefolk too, but it does nothing for a board that isn't built around the type. A 1/3 that buys back its own life is a nuisance the opponent has to keep answering, not a clock that ends games. The body matters less than the breadth around it: this is redundancy for a tribal attrition plan, the kind of glue that makes a stand of trees harder to dismantle than the sum of its individual bodies.
