Black Cat
The whole point is dying. A 1/1 for two with a death trigger is built to be traded, blocked, or sacrificed, and the discard happens at random, which makes the card more annoying than precise: you cannot strip a known threat, only roll dice against the opponent's hand. That randomness is what keeps the effect cheap. Targeted hand disruption commands a premium because it answers the card that matters; a random pull answers whatever the dice land on, so it can ride on a body that costs almost nothing and exists mainly to chump-block or feed a sacrifice outlet. The Zombie typing is the quiet tell about the design intent here: this is a creature that wants to be in the graveyard, a piece in a deck that profits from death triggers and recursion rather than from combat. Used straight, it is a speed bump that taxes the opponent a card on its way out. Used in a sacrifice shell, the body and the trigger become consumable: throw it under a bigger attacker, sacrifice it for value, and bank the discard as a bonus. The effect is small, the rate is honest, and the card never pretends to be anything more than fuel that bites once when it leaves.




