Bitter Reunion
Red's card filtering has always come with a toll. Classic rummaging is discard-then-draw, a wash on card count that the color pays for with tempo. The entry trigger here loosens that arithmetic in the right direction: pitch one, draw two, so the enchantment replaces itself and then some while still feeding a graveyard the deck wants stocked. That alone would be a serviceable two-mana cantrip and nothing more. The sacrifice line is the second act. Having already refilled your hand, the enchantment lingers on the battlefield with a Fires of Yavimaya-style haste grant banked for a later turn, converting a spell cast for smoothing into a stored alpha-strike enabler. The two halves are sequential rather than modal: the draw resolves the moment the enchantment enters, and the permanent then waits for the turn you choose to crack it. The mana on the activation keeps that later payoff honest, making the haste turn a genuine investment rather than a free rider on the cantrip, and holding the enchantment back instead of trading it in early carries its own tempo cost. It wants a deck with something worth discarding (reanimation targets, flashback fuel, delirium counting) and something worth rushing in later, folding smoothing, graveyard-enabling, and a one-shot finisher into a slot most decks would otherwise hand to a single-purpose cantrip.


