Bite Down on Crime
Fight spells have always carried a hidden asymmetry: the creature you point at usually gets to hit back, so the cheap ones ask you to have the bigger body and the expensive ones buy you a margin. This one sidesteps the exchange entirely. The damage flows one way (your creature deals its power to theirs, with nothing coming back), so the +2/+0 pump is not a survival buffer but a range extension: it lets a smaller attacker deliver a lethal blow to a creature its base power could not reach. That turns the card into removal that scales with the board you already have rather than a coin-flip trade, and the pump lingers until end of turn, so the same creature can still swing after the kill.
The evidence discount is where the design earns its keep. At full price it is a fair, slightly clunky trick; collect evidence 6 by exiling graveyard cards totaling six mana value or more and it drops to , the difference between a curve-topping play and a tempo one. That reward is not free: it wants a graveyard worth spending, which pulls the card toward decks that have already been trading and casting spells, and it competes with everything else that wants those exiled cards. The result is a removal spell whose cost is a running commentary on how the game has gone: the longer you have been grinding, the cheaper it gets.
