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Moxonomy

Bird Admirer // Wing Shredder

Creature — Human Archer Werewolf // Creature — Werewolf

Werewolves rarely get to hold a wall's job, and that is the quiet tension here: a 1/4 with reach is a defensive brick, but the transform mechanic pulls toward flipping it into an attacker. On its day face, four toughness and reach make it a genuine roadblock against fliers and ground beaters alike, precisely the sort of static, do-nothing turn that satisfies the daybound condition. To hold night and grow the werewolf side, you cast fewer spells; to keep the reach blocker on defense, you cast more. The card sits inside that pull without ever resolving it for you, which is the werewolf design in miniature: the tempo you want on offense is the one that flips it back to the blocker, and vice versa. Both faces carry reach, though, so the flying-coverage half of its job survives the transform even as the body swings from a stubborn 1/4 wall to a night-side beater. That continuity is the small mercy in an otherwise punishing framework: whichever way the day/night track turns, this creature never stops answering fliers.

Bird Admirer // Wing Shredder (mid)
MID · #169common
Pricing
Normal: $0.24
Foil: $0.19
Oracle Text

Rules text

Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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