Biovisionary
A win condition that requires assembling four copies of itself on the battlefield, all alive, all surviving to an end step. As a piece of design it sits in the alternate-victory tradition that runs through Battle of Wits and Coalition Victory: a self-contained win clause printed at modest power, deliberately unimpressive on its own so the achievement lives in the assembly, not the cast. The rate is honest about this. A 2/3 for is the body of a build-around, not a creature you play for value. What makes the puzzle distinctive is the four-creatures-named-Biovisionary requirement: it forces a redundancy that singleton deckbuilding fights against, demanding tutors that fetch by name or token-copy effects that duplicate it, and it hands any sweeper-holding opponent a wide window to dismantle the whole project with one point of interaction. The end-step timing is the one mercy. The check happens on any end step, including your opponent's, so you never have to untap with all four intact; you only have to reach a turn where the fourth resolves before the board gets cleared, and the very next end step closes the game. It is a joke win condition that is genuinely executable, which is precisely the appeal: the design rewards the player who decides the convoluted route is the whole point.

