Binding Agony
A revenge aura built on a punisher's logic: it does not protect the creature it enchants so much as weaponize what happens to it. Any source dealing damage to the enchanted creature, whether combat, burn, a fight effect, or friendly fire from the controller's own side, gets mirrored back at that creature's controller. The natural read is to slap it on something an opponent values and dare them to block with it or trade it in combat: every point that lands on their creature also lands on them. Crucially, the damage routes to the creature's controller, not the controller of the damaging source, so this is a tax on owning the enchanted body, not a punishment for attacking into it. The design discipline is that the Aura reads damage, not destruction, so wraths, sacrifice effects, and -X/-X all sidestep it entirely; the window is specifically the damage step. That narrowness is why the rate looks cheap but the card stays honest: it asks for a board state where damage is already flowing through the enchanted creature, and it sits dead until a hit actually lands. The effect is pointedly one-directional, too. Damage comes back at the enchanted creature's controller and no one else, a piece of one-sided red-zone math from an early black that had not yet settled how to make absorbing a hit cost the other player a thing.
