Bill Ferny, Bree Swindler
A blocked-trigger that pays you, which is a strange thing to build into a 2/1 that wants to be in combat in the first place. The whole design leans on the fiction: the swindler who profits from every scuffle. The first mode is honest enough, a Treasure for wading into a block. The second is the joke made mechanical: hand your opponent a Horse, pull Bill from combat, and walk away with three Treasures for the trouble. That second mode is a conditional the card mostly cannot fire on its own, since it needs a Horse you control to sell off, and it politely does nothing if you have none. So the card ships with a built-in tension between what it can do reliably (grind out a single Treasure when someone throws a blocker in front of it) and the payoff it is flavored around, which asks you to bring Horses to the table specifically so you can be robbed for value. It is a rare piece of ramp stapled to a body whose entire economic model runs on attacking into a defended board: the reward comes from being blocked, not from connecting. Since both modes trigger on becoming blocked rather than on dealing damage, an evasive body would defeat the point; this wants to be a small, unthreatening attacker opponents are happy to throw a blocker in front of, exactly the kind of creature a con man would be.

