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Moxonomy

Big Wheel

Artifact — Vehicle2 generic manaRed mana

Vehicles carry a recurring tempo cost: they hit the battlefield inert, unable to attack or block until crew arrives, so the deploy turn is often a turn spent developing a do-nothing artifact. Stapling a rummage trigger to the entry attacks that dead space directly, converting the deploy turn into a filtering turn that smooths draws, feeds a graveyard, or ditches a card the deck would rather have in the bin than the hand. The activation is cheap: a single two-power creature or a pair of one-drops flips this into a 4/4 trampler, and because a Vehicle is not a creature until it crews, it slips under sorcery-speed removal and board sweepers on the turn it lands. Trample does real work on a body this size, since crewing and swinging means even a chump block leaks damage through. None of the pieces are premium alone: the loot is optional and card-neutral, the body is fair for the cost, the crew tax is modest. That restraint is the point. This is a workmanlike red artifact for a graveyard payoff or a discard-matters shell, one that refuses to make the deploy turn a blank and instead hands you a small dig while the board fills out.

Big Wheel (msc)
MSC · #679common
Pricing
Normal: $0.34
Foil: $0.28
Oracle Text

Rules text

Trample When this Vehicle enters, you may discard a card. If you do, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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