Bhaal's Invoker
A 4/2 for three that swings early and, once the mana comes, closes games without ever attacking. The "Scorching Ray" ability word is a flavor label bolted onto one specific outlet: paying eight to deal four to each opponent, a slow multiplayer clock rather than a burn engine you can lean on. That eight-mana price is what disarms it on curve; this is a late-game sink, the thing you reach for with surplus and a stalled board, not a plan you assemble from turn one. The two toughness is the counterweight: the body dies to almost anything and trades down in combat, so the invoker wants to be deployed as an aggressive early beater and then, if it survives to the point where eight mana is trivial, repurposed into damage that scales with how many opponents remain. It reads as a Dragon Shaman carrying a spell on its back, which places it in the long red tradition of creatures that double as a burn source. The wrinkle is the reach: it hits every opponent equally regardless of board state, making it a rare piece of true reach in a color that usually pours its damage into the single biggest threat in front of it.
