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Moxonomy

Beyeen Veil // Beyeen Coast

Instant // Land

This is the defensive member of a cycle whose whole conceit is welding a spell you might never cast onto a land you always want to draw. The front is a blunt combat-math swing: shave two power off everything the opponent controls for one turn. That -2/-0 is deliberately toothless in isolation. It kills nothing, sticks to nothing, and against a wide board it merely blunts the incoming damage for a single turn. What it buys is the assurance that you never actually have to cast the spell face. When the trick is dead weight, you play Beyeen Coast, absorb the tapped-land tax, and it produces blue mana like any other single-color source. The design resolves the oldest tension in deckbuilding: the situational trick that clogs your hand versus the land you always want to draw. Fusing the two onto one card lets a marginal effect ride along as insurance without spending a deck slot, because the floor is a land that enters tapped. The combat trick is the upside you cash in on the rare turn defensive damage-reduction genuinely matters, usually to survive an alpha strike or scramble an attacker's lethal math. Every dial on the front is tuned so the card is worth exactly a land when you need land, and a hair more than nothing when you don't.

Beyeen Veil // Beyeen Coast (znr)
ZNR · #46uncommon
Pricing
Normal: $0.21
Foil: $0.43
Oracle Text

Rules text

Creatures your opponents control get -2/-0 until end of turn. // This land enters tapped. Tap: Add Blue mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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