Betrayal at the Vault
Fight spells have always paid for their two-for-one potential with symmetry: your creature deals damage, but it takes damage back, so the exchange lives or dies on whether your body survives the counterpunch. This rewrites that math. The creature you control fires its power at two other creatures and takes nothing in return, converting a single big body into a one-sided double removal spell. That places it in the one-sided-damage lineage of Rabid Bite (your creature deals damage, no retaliation) rather than the mutual-fight school of Prey Upon, but pointed at two targets instead of one. The restriction lives in the cost and the setup: at six mana it is priced as a green finisher, not a tempo play, and it does nothing without a large attacker already on the board to route the damage through. It also demands three separate targets (one you control and two others), so it is not a way to snipe a single threat: the spell requires two other target creatures, and if the opponent has only presented one, you have no legal way to fire it unless you are willing to route the second hit into your own board. Because the damage keys off power, high-power threats scale the output directly, and deathtouch on the routing creature turns it lethal at any positive power. The spell is honest about what it is: a green removal payoff that asks you to have built the developed board that makes the double kill land at all.
