Bestow Greatness
The green pump spell has always lived at an exact price point, and this one sits at the top of the reasonable range: a flat +4/+4 with trample for three mana, no attack requirement, no scaling, no downside beyond its cost. Green has printed cheaper versions of this effect for decades (Giant Growth gives +3/+3 for one mana, Titanic Growth splits the difference at two), so what distinguishes this instant is the trample rider bundled into the fixed number. That inclusion tells you what the card is for: it is not a combat trick meant to two-for-one a blocker, it is a finisher meant to push lethal through a chump. Trample turns the +4/+4 into a threat the defending player cannot simply eat with a spare token; every point of the buff that clears the blocker keeps traveling to the face. At instant speed, it runs the same math defensively, letting a mid-sized blocker survive and trade up during the opponent's attack. The design is deliberately plain, a modern reprinting of a role green has always needed filled at common-to-uncommon rarity: the reach spell that closes a race the board state says you are already winning. Nothing here rewards building around it. It rewards having a creature in play and an opponent low enough that four extra points and evasion end the game on the spot.
