Bestial Bloodline
The recurring aura is a quiet solution to the format-old problem of card disadvantage that comes standard with enchanting a creature: kill the creature and you two-for-one the aura player. The recursion clause reframes that math. The aura no longer dies with its host; it goes to the graveyard and asks to be bought back, so the removal spell that used to net a card now just costs the enchantment player a return trip through the mana. That reload is deliberately expensive at five total mana, which keeps the effect from being a free repeatable pump; it is a late-game reinvestment rather than something you loop cheaply. The pump itself is plain: a flat statistical bump with no evasion, no keyword, no trample rider to escort the extra power through. What the design is really trafficking in is resilience, not power. It wants to sit in a deck full of small creatures where the goal is to keep pressing damage no matter how many bodies the opponent trades away, since the aura will simply climb back onto the next threat. That places it in a specific lineage of recursive green auras that treat the graveyard as an equipment box, sidestepping the color's traditional weakness at rebuying spells by baking the recursion into the aura itself.
