Skip to content
Moxonomy

Bestial Bloodline

Enchantment — Aura1 generic manaGreen mana

The recurring aura is a quiet solution to the format-old problem of card disadvantage that comes standard with enchanting a creature: kill the creature and you two-for-one the aura player. The 4 generic manaGreen mana recursion clause reframes that math. The aura no longer dies with its host; it goes to the graveyard and asks to be bought back, so the removal spell that used to net a card now just costs the enchantment player a return trip through the mana. That reload is deliberately expensive at five total mana, which keeps the effect from being a free repeatable pump; it is a late-game reinvestment rather than something you loop cheaply. The pump itself is plain: a flat statistical bump with no evasion, no keyword, no trample rider to escort the extra power through. What the design is really trafficking in is resilience, not power. It wants to sit in a deck full of small creatures where the goal is to keep pressing damage no matter how many bodies the opponent trades away, since the aura will simply climb back onto the next threat. That places it in a specific lineage of recursive green auras that treat the graveyard as an equipment box, sidestepping the color's traditional weakness at rebuying spells by baking the recursion into the aura itself.

Bestial Bloodline (woe)
WOE · #162common
Pricing
Normal: $0.11
Foil: $0.07
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2. 4 generic manaGreen mana: Return this card from your graveyard to your hand.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close