Berserk Murlodont
Most punisher effects make blocking expensive for the defender; this one inverts the math for an entire creature type. The trigger fires whenever any Beast becomes blocked, awarding that specific Beast +1/+1 for each creature stopping it, so a wall meant to trade with a beater instead pumps it past the trade. Crucially the bonus lands on the one creature that got blocked, not the whole board: gang two or three small bodies onto a single attacker and you hand that attacker enough size to survive the entire pile and kill the lot. Because the trigger fires the moment blocks are declared, the defender has no clean exit once blockers are locked in; committing to the block is committing to the pump. What it actually taxes, then, is trading and gang-blocking, not chumping. With no trample attached, a lone 1/1 still soaks all the combat damage and dies regardless, and the +1/+1 changes nothing about that exchange; the chump was always going to die and the Beast was always going to live. The threat is reserved for the defender who tries to kill a Beast with creatures rather than merely stall it with one. The body does little alone; the value is the penalty it imposes on anyone who answers a green ground threat by going two-for-one against it. It rewards a board already tilted toward the creature type, asking you to assemble Beasts around it rather than splash it anywhere, and it stands as an early experiment in making the profitable block stop being profitable.
