Beregond of the Guard
Anthem effects usually pay their cost upfront: a static +1/+1 that sits on the battlefield and taxes nothing but the deckbuilding slot. This one inverts that model, handing out a pump-and-vigilance package that fires only when a Human enters, which turns the buff into a rhythm rather than a constant. The reward scales with your deployment cadence: play three Humans across a turn and the team gets +3/+3 stacked, each trigger also flipping your board to vigilance so an alpha strike leaves blockers behind. That vigilance rider is the part doing quiet structural work, because a temporary anthem that lasts only until end of turn is best cashed in on the same turn you commit bodies, and vigilance lets those newly buffed attackers double as a wall on the crackback. The temporary window is the discipline here: nothing sticks, so the card rewards flooding the board while the triggers are live rather than trickling out threats one at a time. It is a payoff built for width and speed, aimed at the go-wide Human decks that want to empty a hand in a single explosive turn, precisely because that play pattern stacks the most enter-triggers at once. It points its deck squarely at the aggressive end of the tribe, where the count of enter-triggers per turn, not raw board size, is the number that wins.


